Lae zel manoeuvre level 10 reddit. Here we list some of the best ones for a Fighter.

Lae zel manoeuvre level 10 reddit There is also an MTG called “Lae’Zel, Vlaakith’s Champion”, which could support her being a Champion Subclass. And the very fact that pure fighter is powerful even in tactician makes it and easy choice. Lae'Zel : Battlemaster. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. It seemed like a waste of a turn for other characters. Champion is very simple and hits hard. In fact she threatened to kill Yenna while posing as Lae'zel and only didn't because I passed a persuasion check. The only feat I've ever reliably taken on any character is tough for the increased HP, apart from that I have always taken the ASIs over an additional feat as I don't really see any that would be useful over a 20 in the characters main ability score. I benched her at lvl 4 I believe. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. Since Lae’zel is a Fighter, you will get to pick her subclass when she reaches level 3. Warlock for course gave 2 levle 3 slots per short rest, so pretty crazy build on level 12 only, but you spend a fair bit of Act 3 at level 12 if going full completion 11 EK/1 Wizard is another I did on that same play through, got level 3 spells and 3 attacks per round. Next time you get Maneuver unlocks for Lae'zel, grab Menacing Attack. Pushing Attack is also good, as it's a stronger more reliable Shove. Jan 22, 2024 路 My Lae’zel would often Goad an enemy only for them to cast a saving throw spell that would decimate Gale. I changed Lae’zel to Vengeance Paladin because I didn’t really understand how to use Battlemaster Fighter. Without the Superiority Dice, and with them, you can make up to 5+ attacks on a single turn. The weakest level would be level 9, when you get 3rd fighter level. But -10 per damage type on weapon?!? So I start the game with str 17 dex 14 con 14 and then 10 10 8 as you like. Yup, same for half casters. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. Once I did that she revealed that she was not Lae'zel but Orin. EK 10 Diviner 2 is really nice. Lae’zel as mentioned is practically still a baby gith. So they have to attack the Paladin, at disadvantage. Final Builds: Lae'zel - Probably the best character objectively. Reply reply After the encounter, Lae'zel tells you to check the bodies in the area for clues, but nothing was found. Brief Analysis: Lae'zel doesn't have a lot of multi-classing options, but one in particular she does have is pretty cool. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. Can I rescue Lae’zel right away without progressing to the endgame? Will I still be able to do all the side/companion quests? I’ve been investigating the doppelgänger murders, will that questline lead me Orin/Lae’zel, and should I focus on that first if this is my priority? Can I even hope to defeat Orin at level 10, on tactician difficulty? So the strength barb gets hit slightly more often, but the unarmored barbarian should get hit exactly as often as Lae'zel. Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. Those dice on Gale really help. 5m) for every 2 points of STR you have above 10, but the cost remains 10 feet (3m). Be aware that some boots, helmets and gloves can count as armour. New comments cannot be posted and votes cannot be cast. She's also plenty handy with a bow. There is a lot of gith gear with spell synergy, so you could try picking eldrich knight subclass if you're set on using it. I’d prefer to have Gale or Karlach - but Lae’Zel just does so much damage! I mean, I don't know about being dex based, but my strength based dual-wielding lae'zel is a wrecking ball. She doesn't like not giving up the artifact but it's no big deal. Finish with + 1 level of Fighter Champion for crit or + 1 Rogue for a Feat (Alert, probably). I am running Lae'zel the same style, but took War cleric 1 for the War Priest. She’ll have 3 attacks by level 10 or 11, combine this with the bloodlust elixir and a potion of speed or haste spell and she’ll sweep house. My original concept was a spear Saint Build but I kinda switched it to a more spellblade Saint then just straight Weapon no magic and the ice magic caught my eye for that and I also like that at Level 3 you can throw your spear and have it return to you and then at Level 7 you can use The reason I didn't use it is because most of the time I didn't need to attack the enemy Lae'zel had placed the debuff on as they usually were on low enough hp for her to finish them off and my attention was better focused elsewhere. To layer on the frosting here, Lae'zel also basically disapproves of all diplomatic routes, all the time, so if you wanted to be good + diplomatic it's gonna be hard on you. The battle master route is easy in terms of ability scores as you just focus on Str and Con. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and We would like to show you a description here but the site won’t allow us. I did\doing a no tadpole run. Mar 11, 2024 路 Best skills for Lae’zel in Baldur’s Gate 3; Best build for Lae’zel in Baldur’s Gate 3; Best subclass for Lae’zel in Baldur’s Gate 3. Main reason idc about dex on her is because all of her weapons are STR-based and she already doesn’t get Dex bonus to AC because she’s in heavy armor so it’s almost a dump stat for her. If I had stuck with her though I would have respec’d after getting the Gauntlets of Hill Giant Strength in Act 3. I'm tired of people making all encompassing judgements about her character from Act 1, especially in terms of romance. Four level one slots and three level two slots are not that bad, imo. I precast my 10 summons (4 per druid= 8, 2 from gale; if I wanted to be a cheesing asshole, the OP 6 zombies from Necromancy of Thay act 3) and bless and if necessary drink a haste pot before I know combat starts and don't really care. The three I’ve chosen so far are Riposte, Precision Attack, and Feinting Attack, but I have reservations about taking both Feinting Attack and Precision Attack, because With Precision Attack, Bless, Phalar Aluve Sing, and Invoke Duplicity which gives advantage on attack roll, Lae'zel will hit hard with +10 damage from GWM. Wyll is actually level 2 already during the fight in front of the grove. I had a bonus 1d4 radiant damage (-10 Parry 3 radiant damage -7 dmg). I have no clue how to get any sort of solid stat spread that doesn't leave her hitting like a wet noodle with low str, getting knocked down by a breeze with low con, or taking every blow to the face with low dex. For Lae’Zel I gave her 18 STR and 16 CON bc she’s my beefy girl. Not sure what to do with Karlach as she feels redundant with my Barbarian Tav. Lae'zel develops into being one of the kindest, sweetest, most loyal, and most loving characters of the whole group. Selecting a Feat at Level 6. Personally I favour Eldritch Knight over Battlemaster for Lae'zel. So the oath she starts with would just be whichever I can break easy. However, they targeted her instead, saving Gale a bunch of life. That said. " When I speak to Lae'zel she says that the Kith'rak could not be far from his creche and that we must comb the area to find it. She is disciplined and fight for ideals and not religion. If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. Yenna is still in my camp long after Lae'zel was kidnapped. If you are playing on Tactician or Honour mode Alert is a must have imo (especially for casters). These 3 spells make lae'zel very fun to play You are right! I missed lvl 10 didn’t get an ASI. If you drank a potion of speed you potentially have 6 attacks, plus extra attacks from your bonus action, either skills or a second weapon if you're dual-wielding. Toggle it off for the trip attack, then if the trip is successful toggle GWM back on and use your extra attack on the prone enemy. In my experience, both of these characters’ approvals are maxed by the end of a playthrough regardless of morality. 41 votes, 40 comments. I have the Adamantine Shield, which currently I'm using on Shadowheart. But in both cases, the barbarian is raging and as such takes half damage from basically everything, whereas Lae'zel will take full damage on the cases she gets hit. Charge resources and be patient in getting him set up. As a battlemaster, one of your choices is Sweeping Attack, spend a superiority die and action to "swing your weapon in a… Lae’zel’s personal content is the same as for other origin characters in the act 1 (ok, maybe, Astarion has more than others). Honestly, for a gish Lae'Zel I feel going multiclassed Fighter / Wizard should give better results. Delaying the extra attack from Warrior by one level is offset by the War Priest charges. Spirit Guardian was doing 20ish damage a turn to every enemy I hit with it, while applying Radiance, reducing their attack. Compel Duel forces them to attack the Paladin. Posted this in the regular bg3 subreddit. Therefore, if you are familiar with the the companion Lae’zel’s playstyle, almost all remain the same. Lae'zel gets 4 attacks in a turn by level 5. I don't think these numbers are quite accurate. My lae‘zel is a monk fighter rogue TB and she slaps super hard. Your AC will be: 10(base)+4(DEX)+3(WIS from Unarmoured Defence) = 17. Even with Eldritch Strike, you're better off walloping ne'er-do-wells than trying to target a saving throw. Grym was level 10 for me? Xbox Series X. But Lae'zel is up front more, so having that on her would be better, I think. Feb 2, 2024 路 Recommended maneuvers at level 3 include: Disarming Attack; Riposte; Trip Attack . You could also go War Cleric 2 / Eldritch Knight 4 for Guided Strike. Maybe not the best build but it’s very effective and fits Lae’zel nicely. Thematically she should be an eldritch knight, however I typically like to build her as a battle master that stays close to my main caster to disrupt/kill enemies that get too close. I put great weapon master on Lae’zel and now she never hits anything. Level 4 you get Tavern Brawler Feat (TB), chosing STR to get it to 18. Aug 21, 2023 路 Battle Masters have the chance to pick three Maneuvers in Baldur’s Gate 3 at level three, followed by two more at levels seven and 11. Rejecting Valakith is a world shattering event for Lae'zel. Got me a sweet n Adamantine Shield 馃憤 Funny be afraid to pass your turns with no actions. Githyanki are THE Gish race and when you combine a Fighter's proficiency in Con saves, 4th level Magic Weapon via Elixir, the Strange Conduit Ring and the Diadem of Arcane Synergy that's a nice little bit of consistent damage. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. Lae'zel joins the fight as an ally, not a player character in your control, so she ran around and killed them. I thought yeah persuasion time and pre-buffed my Tav charsima but when persuading Lae'zel I kid you not failed 4 times with double roll on 10DC check. It's unfortunate that the campaign ends at 10, one level before warlocks and fighters get the feature that lets them keep up around mid levels. Wyll has the backstory for like a lvl 3 character so its not a stretch. With that said, I’ve done Lae’Zel as a pure Battlemaster a couple times to great success, and currently I have her as a Dex based dual-wielder EK 6/ Abjuration Wizard 6. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. Posting here for more opinions. Level 5 ranger grants you extra attack, and I normally always haste him before battle so two actions is 4 base attacks, 1 from first turn Gloomstalker strike, 1 from offhand crossbow shot. For those of you who have Lae’zel as a Battle Master, which maneuvers do you find most useful? Lae'zel is way more extreme but what she is experiencing is also way more extreme. Battle Master is the best subclass for Lae’zel’s companion build in Baldur’s Gate 3. Oct 25, 2024 路 Githyanki, specifically those who serve Vlaakith, are often Eldritch Knights, so this could fit Lae’Zel from a lore perspective. dude everyone at the creche treats lae like a complete nobody. Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. I want to test out Wyll. Very good. First 3, then the subsequent 4 that I get later. true. Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. She wants you to go into the artifact immediately. Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. Specifically for Lae'zel, I want some INT because Astral Knowledge (Intelligence) gives proficiency in 5 skills and some bonus to those is nice to have. First attack as normal, second attack for being a level 5 Fighter, then Action Surge and do it again. In fact his relationship might be the reason he reverted to level 1. You can give Gale hex as well, but I find int just does more overall. Level 4 monk, Lae'zel, Shadowheart, and Asterion. After speaking to Vlakkith go into the prism straight away, she will get mad if you leave the room. As a Fighter, Lae’zel automatically unlocks class features at each level, including Second Wind at level 1 and Action Surge at level 2. Assassin, Evoker, Tempest Cleric, War Cleric, Quasit familiar, Scratch familiar, and 2 Spiritual Weapons. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. Use arcane recovery if you have it now. His best team has Lae'zel. 5 Especially over level 5 between extra attack, action surge, and limited movement speed. Edit: I forgot the Unseen Menace other of the best act 1 weapons. And we all made it out alive and Lae'zel still on my team. Shit is gonna get bent by my 10 summons and my Ice Shards/Cloud Kill/Fireballs plus myrmidon forms. Very funny. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters Lae'zel: Eldritch Knight 12 Shadowheart: Trickery 12 (single class clerics are powerhouses) Wyll: Fiend 12, undecided on the pact, need to see what they do to them (wish his STR was higher for a paladin multiclass, but hey ho) Non-Origin Companions - Halsin: Circle of Moon 12 (maybe 1 level of barb for rage in wildshape?) Lae'zel as speed champion have interesting mechanic that can really shine in some situations (clear x segmented health statics and some variants advertised "Your frustration is everything we care about") and can do well in some mixed formations with reduction and some quest progress multiplying when player starts completing speed champions or I almost had Lae'zel fight me twice (reloaded a save). But what’s even funnier is how badly things go if you do things as companion Lae’zel would wish. Before engaging (and before Lae'zel runs off) rest, then pre-cast Shield of Faith (MC Paladin, MC Cleric, Sword of Justice for MC Fighter or Lae'zel), Mage Armor on all cloth wearing casters, Aid on all team. Lae'zel may do more damage, but she shouldn't also be Honestly her blind devotion and sense of duty make her a paladin or a cleric (chose a matching god). So I did a total of 40. At 10, you get a feat either way. He’s building Karlach as a frontline GWF Bear Heart barbarian. Once he hits level 8 I made him level 5 Gloomstalker Ranger/Level 3 Assassin. My level two slots are probably going to be spent on two Mirror Images (or Misty Steps). To match Lae'zel, with 2. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. But we also need to look at Sentry as they work in conjunction with BBEG or Nahara to lower zone requirements even further. I pick battle master for the sake of choice and also she doesn’t talk about magic at all. In-character Lae’zel is pretty mean at the start, so ofc basic “bad” things like Rolan and his siblings leaving to go die is a given. Plus the extra feat or ASI all fighter get. they always re-level. Yenna is still at my camp and making soup for us and if I speak with her she goes, "That was so scary" etc. Battlemaster sounds way more engaging with the different abilities you can get, but the whole "crit with 19" passive of the Champion sounds insanely strong. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. I'm considering going full BMaster Gith for a playthrough, and am wondering what would be the highest value/most useful maneuvers to take. I've never played a Fighter in any of my DnD games (off- or online) before so I'm really at a loss on how to skill Lae'zel. She has such an amazing personal growth arc and if this wasn't an RPG, she'd be the most appropriate for a main character. Lae'zel and Shadowheart managed to bum rush him, and when he summoned swords as a response to Lae'zel hitting him with advantage from Underdog's Bravery, he summoned them right into Spirit Guardians, which quickly stacked the condition on him and all of his summons. Shadowheart is unknown but on a mission Gale’s is the strangest one compared to his level, but not because his relation to Mystra. I fail. Im guessing i screwed something up with her at first so maybe you guys can help! If you take fighter 3, you get a subclass. Also if they keep the class specific ilithid powers for full release you can get a really cool spell on fighters called psyonic pull if tadpoles are your thing. Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the We’re bringing Karlach and Lae’zel along as our prospective party members (Him Karlach and me Lae’zel). You do aggro his party but he just hops on his dragon and flies away. However, they targeted Just keeping everything pure for my first run. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. . The only character I'm struggling with is Lae'zel. Her race gives her misty step and jump which is really cool on a fighter. At level 8, 1 more level in fighter for Action Surge. The Defense Fighting Style helps a bit there too. I mean, battlemaster is the best fighter subclass. Nov 25, 2023 路 Best Lae’zel Build And Level Progression. I try to swap in Gale; but Lae'zel does more damage. Karlach Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. Lae'zel also tends to have weird or obscure disapproval triggers that can be difficult to predict, whereas with Shadowheart I usually know what she doesn't like. She says we are going to die so Voss dude says to his man to shank us. It allows Lae’zel to counterattack foes that target nearby allies, providing a protective edge during skirmishes. That's at level 5. At level 4 you either pick heavy armor mastery or tavern brawler if you want to go throw build early. Take one level of Wizard to scribe scrolls, ritual cast and use Arcane Recovery. I romanced her with an Elistraee-worshipping drow who basically went through the same deprogramming arc in her backstory that Lae'zel did, and I liked those parallels. lae'zel is not special, she's just one of many many soldiers just like her, and nobody knows or cares about her. Lae'zel Average ATK: 10. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. With Great Weapon Master, haste and action surge sometimes her rampages were like 10-11 swings in a round. There's only one actual player, the DM isn't wasting everyone's time by playing a side game with Astarion if you kick him out of the group. Champion with the crits, battle master of the different techniques to kill things, and eldritch knight for using magic to make things to dust. 5m). When you recruit him, he resets and then levels to your character's level/xp so you can choose all his features/spells. Early on War Cleric is pretty amazing. Carrying the Resonance Stone will give you a nice damage boost as well. It needs Long rest for recharge, but having opportunity to slap one more time (3 per long rest) is nice. I like Lae,zel, she is a prick at first but then you realize that her entire race is like that, they are born and raised like this, she doesn't know anything else, but the more you play with her and the more you teach her about mercy, morals and the goodness inside the other races you can see how she starts to understand and become softer, she still retains her bad We would like to show you a description here but the site won’t allow us. Fear is a solid status effect that will keep enemies stuck in melee with her, and it rolls against Wisdom which the other abilities don't target, giving her a bit more versatility. I had acid ring on adds 2 acid dmg (Parry-10 2 acid damage, -8 dmg). It has no other effects on your interactions with him; when you tell Lae'zel, she doesn't care and in fact seems quite impressed. 413 votes, 76 comments. If you play as a Battle Master all the way to level 11, you Lae'zel was pure damage. I don't know how others survive with only 4 people, unless they are much higher levels. Lae'zel - EK Fighter Gale - Div. Yeah, I want to go battle Master but I feel it's more fitting rp wise for my character to do eldritch Knight. If you're building for DPS then don't go with shield, it will nearly half your damage. just brought shadowheart into my party because people said she was good so now i have to pick a feat (party is: Tav, Lae’zel and Astarion) Archived post. The Divine Smite dmg must apply after the weapon damage. I convinced the tieflings to go away, but I freed Lae'zel too soon so they aggro'd. 5 days ago 路 The release of Patch 7 for Baldur’s Gate 3 only impacted Lae’zel with minor bug fixes and dialogue additions. No special dialogue but it was nice being able to show her an alternative to the githyanki/Lolth-sworn drow supremacist thinking of their upbringing. Then end game you can decide whether you like the Silver Sword (I always keep it because Lae'zel is so happy to have it) or Balduran's Giantslayer. A Reddit community dedicated to Aug 12, 2023 路 To keep a strong Lae’zel build in BG3, consider these two: Disarming Attack: Deal additional damage and may make the target drop their weapon; Distracting Attack: Distracts the target to give allies an advantage to their attack rolls; For the remainder Battle Master progression, Lae’zel will gain Improved Combat Superiority by Level 10. I try to pass a dialogue check to save a frightened orphan from a fire. You can dump STR entirely once you have those, max out CON at respec instead, and forego Heavy Armor Master since you don’t Inter-party conflict is basically zero by default and Lae'zel is actually contributing here. After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. Dec 2, 2023 路 Lae’zel herself can set this up with the Battle Master’s Trip Attack maneuver or by wearing strong weapons that give advantage natively, like the Gandrel’s Aspiration Heavy Crossbow. Lae'zel, with 8 charisma, uses Astral Knowledge and becomes For evil DUrge, Ascended Astarion and Minthara are definitively the best (they're basically a trio enabling each other to be worse it's really funny), fourth could be Lae'zel or DJ Shadowheart. With a little bit of a dip into fighter, probably 3 to 4 max. Hey if you wanna bring a fighter consider bringing lae'zel. Goading Attack gives disadvantage when not attacking Lae'zel. Basically, swords bard 6-10 has no dead levels if you multiclass it right. With a Barbarian multi-class, Lae'zel can turn into the classic "crit fisher" - champion fighter 3, Berserker Barbarian 9 - you crit on a 19, you have reckless attacks to give yourself advantage, and you've got the great I just reached level 3 on my first fighter, on my first character, in my first campaign. Copying my answer from above: you can't bring Lae'zel with you to do this -- she drops party and runs off to meet him, triggering a cutscene. First level one slot is going to be Longstrider (until full rest). Meaning 20 dex. We won, but the Githyanki cut the Ogres to pieces pretty quickly. Level up in wizard if you want level 3 spell slots, but you would lose the extra attack from level 11 fighter. She uses medium armor, though I don’t know if light armor would be a better option. In my current playthrough, I've just hit level 4 with Lae'Zel. You do not want to spend turns on buffs once the fight starts. It was honestly disgusting. Is the Zaithisk, the thing at the creche? If so, can you just take a short rest to remove them? I had her with me the entire time there and I don't remember any debuffs on her? You can duck into the secret tunnel leading to the mace to get into a allowable rest zone. Instead I could use those item levels to take my Briv jumps from 120% to 153%. Lae'zel is usually happy when you let her take the lead, let her be the one to go into the Zaith'isk and push her into the direction that there may be a traitor in the crèche. 7 Pld/5 Warlock gave me slots of a level 4 Caster. This is the most speculative option and I'm only considering it because in BG3 you choose your Paladin subclass at level 1 and getting a version of Vow of Enmity at level 1 could be great for crit-fishing with Great Weapon Master. And like most people I changed Shadowheart to Life Cleric. For me it just doesn’t make sense for her character to do anything else but go on to fight vlaakith and free her people the other option to keep her with you the way I look at it is selfish on the part of the player because there’s no more game left to play after that so you don’t need her and robbing her of her destiny. A +1 pike that can't be disarmed, has Advantage on I'm obviously super late on this and you've probably figured it out, but just in case anyone in the future sees this: My experience was that even though Lae'Zel was kidnapped when I was probably level 10 or so, that was nearly 50 hours of game time ago for me. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. Vengeance also feels like a good vibe for Lae'zel. Good, evil, even neutral would work. BTW, I'm level 7 in Act 2. At 6 you get ASI in strength. Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. I think a wizard has to cast disintegrate every 3 turns to keep up with agonizing blast+hex. Level 6 party. Once when after the Inquisitor fight (big fight), I looted the royal heirloom (a piece of amber) and 2nd when I tried to leave the room after the fight. Cheesy Weapons (Obtained by disarming a high level NPC/Foe): Svartlebee's Woundseeker, Everburn Blade, the Silver Sword (early) Honestly, this utility alone has saved me so many times. I want to respec Lae'zel and make better choices for her feats and stuff. I ended up benching Lae’zel once I got Minthara. In a recent Honor Mode attempt, I met Lae'zel in Act 1 after the nautiloid crash. she's a fantastic fighter so she could be high level yes, but that goes for EVERY gith thanks to their tradition of culling the weak. But at level 6, I'm in a conundrum about what to do with Lae'zel. Plus the level 12 cap hits EK pretty hard, cutting it off just before level 3 spells. Astarion - Adore him and would probably be higher if I wasn't so enamored with Gale or if Lae'zel's arc wasn't quite as strong. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Best BG3 Lae'Zel Build. Best Difficulty to Choose. Regardless you may consider keeping them pure as well on your first go round, especially Lae'zel who is a monster in the late fighter levels. My recent fight with Dror had me wondering if I chose the right maneuvers. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. And than I have two Shields (hopefully implemented) and one Magic Missile for the day. Lae'zel was built as a tank and was able to survive all their attacks, while my Monk dismantled the archers, then the fighters after. I struggled with this fight in the Beta, so I called the Ogres for backup. Gave me a backup healer and her smites are insane. Two levels of Wizard will let you learn Level 3 spells at char level 11 such as Haste and Counterspell, plus you can specialize in Divination for the portent dice. My quest log says that "the Githyanki knight Kith'rak Voss abandoned Lae'zel without revealing the creche's location. Depending on certain story choices, it could make sense for her to transition into a Monk. Lae'zel & Karlach should hold off until at least level 5 so you can get the extra attack from their base classes, but keep in mind the Paladin's primary stat is charisma while barbarian is strength. sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. If you mean the captain, in the prior room, yeah I fought her and killed her, she has a Gith shard that you use in the barrier generator to lower the shield on the hallway to the inquisitor, if you fail your deception check about not having the item, she'll attack you and I (at least) didn't have anyone from outside that room get involved. Then 3 levels of Rogue to get to Thief and +1 bonus action. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. Now -10 for a Parry total, f*** that but fine. Lae'zel is your boss killer with high single target damage and burst thanks to action surge. Lae'zel, even if you in particular don't like her, ultimately exists to serve the player and facilitate a good time. Oct 8, 2023 路 Maneuvers can help you change the tides of a battle in Baldur's Gate 3. Second Wind allows I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. Metamagic is OP and having more spells don't mean much to me since I tend to use the same spells. I never had Lae'zel need to eat a tadpole. EK has worse raw output (unless you’re doing a tavern brawler throwing build) but you get access to shield, magic missile, and things like longstrider for flexibility and utility. With Athlete and 20 STR, you'd get 60 feet (18m) of movement for a standard Jump. 10 votes, 11 comments. Took 9 tries to beat him. I save first level slots for the Shield spell, which makes me feel ok about rocking the Psionic Ward Armor even though it has lower AC. BG3 is the third main game in the Baldur's Gate series. Divine Smite on Critical Hit for 33 damage. So the choice was either Paladin, Fighter, Ranger or Cleric. Wizard I am now in Act 2, having just wiped the floor with Marcus, losing not a single person in the place. The Soulbreaker is the best act 1 weapon for Lae'zel (behind the one ypu can exploit on voss) you can find it on the creché. EDIT - Ah, just reread your post, no Karlach. 5+1+3+1=15. 52 rewards, I'd need to upgrade the item to level 255. Lae'Zel went off at the inn and killed 5 of the kidnappers in one turn thanks to some stacking with a haste scroll and a jump range of the entire building. At 7 when you get the gith items you can go, str 10, dex 8, con 16, and int 16. You could also multiclass into wizard to learn spells from scrolls. She had never known kindness, has to fight her entire creche to the death, only knows her kind as fellow soldiers and other races as something to subdue and has been infected by their biggest nemesis and turning into something she fears and hates. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. She is my main fighter/tank and I want her to be dual wielding. Aug 11, 2023 路 The Battle Master is a Fighter subclass, and it comes with some of the most interesting gameplay mechanics in the entire game. However, Lae’zel’s Fighter build, combat, and gameplay elements remained untouched. It is probably more combat effective to push to Ranger 4 and 5 after Cleric 2, but this delays Actor by one level (lvl 6). Here we list some of the best ones for a Fighter. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. I recommend fighter 3 for optimal performance at that specific level. I'm not sure what I'd do if I had a monk instead of CHA classes with smites. Her access to Gith libraries and ability to use great weapons could easily be a pact of the blade warlock or ranger knight. I respec Shadowheart into Tempest Cleric. 46 votes, 58 comments. Lae'zel is a criminally underrated companion. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. Your ASI normally. Still feel myself unusually when my main character isn’t main in dialogues, and the discount given by traders is only 9% (previously I had 40%). That said, it must be a devil to have to program all those 6th level spells. Lastly at the end of act 1 there’s a certain great sword that’s practically made for her as its benefits are unique to the Gith. 3 Gith on level 5 and one level 6 versus my I don't see much point in pumping INT for an Eldritch Knight. Selecting a Feat at Level 4. However, this time I'm stuck between the 2 big options: Great Weapon Master +10 Damage on Hit at -5 to hit penalty (Toggleable) Bonus action attack on Crit/Kill Vs As the title says I'm looking at rebuilding Lae'zel as a paladin. It's obviously a strategy that's still contingent on the trip, but it's working pretty well for me with Lae'zel on tactician rn This allowed Lae'zel to survive until Hold Person ended. The point of this post was to prove it is possible to acquire all proficiencies by level 5. When attacking W'Wargaz in melee, the summoned swords will be right next to him. Always 45% or lower it seems no matter what. If you are on another difficulty you can easily get away with the +2 stats or Great Weapon Master. Naturally, I failed the skill check and it became a combat encounter. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. are there any feats that I am missing out on that I should look at for my next playthrough or is the ASI just better than most? I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. Lae'zel still does more damage. Am on first playthrough and just hit level 3 and battle master sounds cool, but I'm unsure which abilities are good Any help… Nov 20, 2024 路 Things That Can Ruin Your First Playthrough. Where To Go First Example Starter Build for Lae’zel. Lae'zel does more damage. My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. Fortunately, Gith weapons also come with some pretty good CC baked into them, so that was nice, but really Lae's job was just to find someone, and hit them, a lot. All my party at level 4 Lae'zel,My Half-Orc Barbarian Tav,Gale and Shadowheart. Given warriors’ propensity for melee combat, the “Sentinel” feat is invaluable. Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. This allows you to choose several special manoeuvres that you can then use in combat. Jumping costs 10 feet (3m) of movement, and at 10 or lower STR, base Jump distance is 15 feet (4. Base stats: 17 STR/8 DEX/14 CON/8 INT/16 WIS/10 CHA. Level 6 Feat is depend on your playstyle, if you want to be more tanky or more mobile. I was messing around with an early game monk build for Lae'zel and wanted something to grant heavy armor and weapon proficiency. We would like to show you a description here but the site won’t allow us. For Best Lae’zel Build, start by choosing the Fighter sub-class Battlemaster with abilities that normally allow you to attack 2 to 3 times a single turn. Counterspell has been key, too, as is having Shield on Lae'zel. Around level 6 is when you should have completed the Creche and Kith'rak Voss will visit your camp. This may seem weird, but i always thought of war cleric as a great 1 level dib. Three to get subclass battlemaster or champion. She hastes herself, casts Phalar Aluve: Shriek, and then runs around smacking things and setting up Shriek for other party members. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. I generally prefer a sorcerer over a wizard. Equip Gloves of Dexterity to pump DEX to 18 and don't use amour in any slot nor a shield. I wanted to have Lae’zel be dex based but not the typical rogue/ranger combo, as I seem to run that too often in games and I wanted to try something new. Lae'zel is a fighter, anything else will not suit her. You get +5 feet (1. Faerie Fire (1st level spell available to druids and some clerics) Hammer weapons have a technique to knock enemies prone (which you want because you get advantage to hit prone enemies with melee attacks) Battlemaster fighters can knock enemies prone with the Trip Attack maneuver Lae’zel- hmmm I think all three can fit with her. Namely, when you select the Battle Master as your – or Lae’zel’s – Fighter subclass, you will gain the Superiority Die feature. Everything else i put at 10 with maybe Dex at 12 I’ll have to check. Anytime the party healer (Karach, with a ton of throwable heal potions) gets downed, all I have to do is get Lae'zel within line of sight of her and she's up again! Plus, 9 guaranteed hp (8 temp, plus an auto plus one when reviving) is a better heal than healing word or even lay on hands. In a lot of ways Shadowheart and Lae’Zel are similar in that they can both work in really any sort of party composition. Cast Bless on all team. Eldritch Knight's kinda nice as a defensive subclass, but there's no contest here for an offensive character. She is also my weakest party member by a country mile due to her MAD. Any suggestions on dual wielding weapons would be great. If you're using the Great Weapon Master feat, you can toggle the "all-in" attacks (which give +10 dmg , but -5 to hit) on and off in the "passives" section - if you're getting too low a to-hit roll with it turned on, it can be worth temporarily toggling that off until you can increase the odds by getting Advantage or using something like the Feb 1, 2024 路 At level 8 you have 4 attacks for melee or ranged with special arrows. It is a shortish campaign that is only going to go to level 5, or possibly level 6. qjuiwfg svxujct xtho uaqnlr susr uofx xkjt zxbsk jtym hdylu ezzozvf mfbjow orpqb jzotg czx